Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-J9NLz-DGFep-WHpJw-YM9NC-NT2YP | 12/15/0 | 73.8 | 0.78 | 2026-06-22 18:56:32 · 27m 27s | |
| CSGO-3krEO-Sqijr-bBBJt-sbPqO-3HZkF | 8/18/1 | 35.5 | 0.40 | 2026-06-18 19:25:59 · 34m 9s | |
| CSGO-F7mKM-LiynD-QXyWG-cT7Ye-PupJN | 11/13/4 | 82.1 | 0.81 | 2026-06-18 18:47:53 · 27m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.