Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aEcvD-cZcEw-mq9Bo-LFazf-G6LHA | 13/15/8 | 63.1 | 0.98 | 2026-07-05 22:58:55 · 35m 23s | |
| CSGO-PeQPO-BeavZ-a5bPN-3fkTL-sbjsF | 5/17/2 | 36.4 | 0.29 | 2026-07-03 04:24:36 · 29m 58s | |
| CSGO-TAkrh-EnYAs-Z2WrJ-SGqsQ-tm7SA | 17/17/8 | 87.8 | 1.23 | 2026-07-01 18:40:10 · 40m 39s | |
| CSGO-fddmE-j3GzM-ZaUNh-BszSP-hwAAA | 10/14/2 | 72.3 | 0.77 | 2026-06-27 01:20:16 · 26m 7s | |
| CSGO-Oe3E8-wjRM7-CTSrU-NaLkj-dsnAL | 14/15/9 | 77.5 | 1.13 | 2026-06-26 21:50:12 · 43m 24s | |
| CSGO-6cN7Z-uxFf8-dU5Pp-4HunB-opWTB | 12/11/5 | 83.3 | 1.21 | 2026-06-09 20:23:41 · 33m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.