76561197984851182
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-1.4%Peak single-match outcome anomaly 16.7/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 38 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 12 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Zp8oH-ocLJD-cbDMn-LdsAH-fxF4C | 12/16/2 | 76.0 | 0.88 | 2026-07-04 20:45:46 · 35m 35s | |
| CSGO-QFGZh-LKsXj-BDrXu-zbj6U-4kJ9P | 9/15/0 | 48.0 | 0.51 | 2026-07-04 20:15:37 · 26m 22s | |
| CSGO-pTsjk-cVocq-6jDnF-Vm2Rp-jsnAL | 21/13/2 | 70.3 | 1.31 | 2026-07-04 19:36:11 · 36m 9s | |
| CSGO-zNB8d-PbSWc-tq4eW-sZJFh-9YKsE | 10/16/4 | 71.4 | 0.74 | 2026-07-04 18:55:05 · 36m 16s | |
| CSGO-4jpcs-ZdP7u-3DiV3-D3kHb-wPdKP | 11/16/2 | 53.2 | 0.78 | 2026-07-03 23:35:35 · 27m 7s | |
| CSGO-7k4es-qjoGe-FAqVW-yFpHz-9f4NF | 10/16/6 | 63.9 | 0.82 | 2026-07-03 22:00:49 · 33m 22s | |
| CSGO-BueeX-etAwk-K7ooS-e4zfv-D3A2P | 12/19/6 | 56.5 | 0.80 | 2026-07-03 20:32:21 · 36m 52s | |
| CSGO-MMBoB-THe58-Jar7X-ciFOV-rG64E | 11/7/2 | 75.6 | 1.36 | 2026-07-02 21:56:41 · 24m 39s | |
| CSGO-tZszA-eAphV-6PdWi-LkO6X-nFzAC | 10/18/9 | 68.9 | 0.80 | 2026-07-02 21:13:18 · 34m 10s | |
| CSGO-WWUGb-O7EAk-EBuQ9-zic5W-BRaJD | 11/19/7 | 57.3 | 0.67 | 2026-07-02 20:31:11 · 39m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.