Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Cihv6-qcfS9-yqrG2-Qjkyo-UO8nM | 16/15/2 | 70.7 | 1.06 | 2026-07-01 21:14:13 · 40m 42s | |
| CSGO-UYt5p-m897v-sB6RM-e2orG-OoqcG | 8/20/6 | 45.4 | 0.42 | 2026-07-01 20:22:12 · 40m 3s | |
| CSGO-2WZwy-bOzUO-bGOWM-Cdza7-69frM | 13/10/2 | 60.3 | 1.03 | 2026-07-01 19:44:50 · 32m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.