Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pw9pS-8DkWS-AUVKU-vqunX-cQaYO | 21/10/3 | 127.8 | 1.81 | 2026-07-01 12:22:47 · 25m 51s | |
| CSGO-sOiJw-cvGtH-FtQb4-GLSVm-dhLfN | 13/16/4 | 79.8 | 1.02 | 2026-07-01 11:23:48 · 20m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.