Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jb5eO-aZcvY-vbmsD-7nCwj-9D5qB | 6/15/1 | 50.1 | 0.41 | 2026-07-06 09:15:34 Β· 29m 7s | |
| CSGO-jtREB-OcTmE-drLbN-D7kzB-7TQ7B | 9/15/2 | 83.0 | 0.71 | 2026-07-06 08:44:46 Β· 27m 4s | |
| CSGO-5vxDt-O9r93-THfso-dn24G-pnj5P | 22/22/5 | 69.1 | 1.03 | 2026-06-16 19:45:20 Β· 47m 53s | |
| CSGO-4ceeY-tLt7Y-EBikY-wfAeY-e6siB | 22/13/3 | 98.7 | 1.76 | 2026-06-16 19:11:12 Β· 28m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.