Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Fo4YG-eQJAX-qywGA-sjN6W-J6BxH | 20/13/4 | 103.0 | 1.51 | 2026-07-01 11:39:30 · 34m 57s | |
| CSGO-vCMwA-qVXRR-tik37-5dPr3-hBnUE | 23/19/4 | 100.5 | 1.42 | 2026-07-01 10:55:09 · 38m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.