Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5XAKB-Oxfrm-enME2-MdDUm-iEbJD | 14/17/7 | 77.2 | 0.95 | 2026-07-03 17:44:51 · 40m 34s | |
| CSGO-nwNbj-Sfqf5-NfrEN-BCUdq-bXEFN | 15/18/4 | 84.1 | 0.93 | 2026-07-03 16:47:57 · 32m 0s | |
| CSGO-hYnXJ-boZ2E-uVcFi-29Vmc-84fGH | 14/14/8 | 89.1 | 1.19 | 2026-07-03 16:06:26 · 31m 52s | |
| CSGO-4wuyG-axuLq-xwbHf-TKmeF-pTiLJ | 14/12/7 | 87.1 | 1.16 | 2026-06-29 22:24:51 · 30m 19s | |
| CSGO-PvSeL-q4HMw-DimEZ-SiQrU-3krFF | 18/25/5 | 62.5 | 0.76 | 2026-06-15 21:49:58 · 48m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.