Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bywJ6-Cezjz-NACPT-e2sXY-zQJLH | 12/17/2 | 65.4 | 0.75 | 2026-07-04 20:12:43 · 35m 36s | |
| CSGO-Jdbdt-evt79-p5RWf-AGv96-CebRF | 22/23/10 | 94.2 | 1.13 | 2026-07-04 19:24:34 · 44m 8s | |
| CSGO-Y4WFq-uaOqk-muinx-2SGRp-iCi5P | 5/15/5 | 49.3 | 0.59 | 2026-07-01 19:09:10 · 35m 11s | |
| CSGO-KAXXx-HnqyM-oSNoJ-TBJN6-ABnkP | 14/19/4 | 70.5 | 0.83 | 2026-07-01 18:25:45 · 32m 53s | |
| CSGO-dDPGo-q7HLd-Fs9P9-LvsRr-XhapG | 13/15/3 | 56.0 | 0.88 | 2026-06-22 19:19:28 · 34m 19s | |
| CSGO-6G4NZ-JoXcQ-xJhCe-6SCdL-Dx9TM | 15/18/3 | 53.5 | 0.93 | 2026-06-22 18:38:37 · 37m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.