Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-a2tV7-WPLwo-MYtcD-aZZAb-fYb7L | 12/19/8 | 80.3 | 0.80 | 2026-07-06 15:56:16 · 37m 9s | |
| CSGO-MrxMJ-ysGmp-RdEu7-XrUZb-8PbEC | 10/19/7 | 62.4 | 0.75 | 2026-07-06 15:16:00 · 37m 20s | |
| CSGO-uJEHF-wNJn8-YKKHa-ZL4An-aiZtH | 11/15/5 | 72.7 | 0.92 | 2026-07-05 13:49:07 · 37m 7s | |
| CSGO-QEujN-QiBii-5WhsQ-J2a7Q-mRXXC | 25/13/5 | 120.6 | 1.76 | 2026-07-05 13:08:16 · 35m 21s | |
| CSGO-hAamD-S2xXn-mvnW5-eCjBy-CfoAL | 9/6/7 | 80.7 | 1.40 | 2026-07-04 19:35:56 · 23m 16s | |
| CSGO-d69Nv-ruYVT-G9je6-bkP4j-yOeFO | 9/9/7 | 86.0 | 1.11 | 2026-06-30 15:20:25 · 22m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.