Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-L8f53-QuJQP-HuERv-Gd2kM-5RfCG | 20/14/4 | 94.7 | 1.35 | 2026-07-04 18:55:28 · 37m 25s | |
| CSGO-rwi7W-YyK7O-ofH75-Xv2pT-rRXXC | 13/11/7 | 76.1 | 1.08 | 2026-07-03 21:31:05 · 33m 27s | |
| CSGO-5viCH-WhOm2-LsfrJ-enDBs-zC8rN | 22/14/5 | 92.6 | 1.38 | 2026-06-27 21:52:09 · 37m 22s | |
| CSGO-7wrdF-32YLv-LvZ7H-rcBu9-Ad5FP | 11/17/3 | 75.4 | 0.75 | 2026-06-27 18:47:20 · 30m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.