Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-U7ncp-khK8k-mKyCQ-jM6kQ-H7GrL | 20/15/3 | 95.2 | 1.30 | 2026-07-07 21:00:42 · 36m 1s | |
| CSGO-2JDM4-yD4fk-yuR8i-XDdps-JfX2Q | 7/13/2 | 51.5 | 0.53 | 2026-07-05 19:45:06 · 20m 37s | |
| CSGO-HDceb-5EYXM-2wRtL-NRbjS-x62NF | 18/10/4 | 97.2 | 1.60 | 2026-07-02 19:47:24 · 25m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.