Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-t4yBZ-RiECO-puNUA-fYf7S-XSUnB | 9/23/5 | 55.1 | 0.46 | 2026-07-04 21:15:07 · 47m 36s | |
| CSGO-ty52b-xhXXW-BGGjD-owHP2-ozioE | 10/12/7 | 61.4 | 1.02 | 2026-07-04 20:19:24 · 31m 12s | |
| CSGO-3fri9-mLPik-Meoms-n6jdp-mNcqA | 9/10/8 | 75.3 | 1.05 | 2026-07-04 03:13:54 · 26m 39s | |
| CSGO-PfSC5-nXDcw-owRXA-cxbuz-mVt8O | 10/15/6 | 69.8 | 0.86 | 2026-06-26 20:53:27 · 28m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.