Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xkeYx-qM5Zk-x5Vzj-Y58Yq-BOsKG | 15/13/3 | 80.8 | 1.27 | 2026-06-29 18:31:59 · 28m 20s | |
| CSGO-SfyCq-kmG9O-auvyw-NJBqq-mNcqA | 13/19/5 | 69.8 | 0.78 | 2026-06-29 17:55:10 · 33m 14s | |
| CSGO-SKkWi-aUUSS-OaNDd-GVA8y-CCLwF | 13/18/6 | 82.2 | 0.79 | 2026-06-24 19:57:37 · 29m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.