Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tpaRS-iiYLB-5dYpY-PHJvj-6inHB | 10/15/4 | 66.1 | 0.79 | 2026-07-04 19:52:12 · 30m 21s | |
| CSGO-NRbBy-HCTeX-sOqUG-V3Du8-Vp8eD | 8/18/9 | 58.1 | 0.76 | 2026-07-02 21:19:52 · 39m 30s | |
| CSGO-wTNE6-i7caE-mkFfB-JJOby-RrSnB | 15/14/4 | 79.8 | 1.12 | 2026-06-28 18:04:41 · 34m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.