Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wfmWu-YkEVC-eCToW-f6s7K-Z9JjC | 24/17/5 | 107.3 | 1.58 | 2026-07-05 18:59:25 · 39m 39s | |
| CSGO-kOdaQ-9G4DF-uAvz2-ZX5qG-VdvLA | 9/18/2 | 51.2 | 0.62 | 2026-07-05 18:19:27 · 30m 0s | |
| CSGO-wJXBP-cFFt4-DaDQ7-ZokE6-2VkDA | 9/19/1 | 52.0 | 0.48 | 2026-07-03 20:54:21 · 38m 32s | |
| CSGO-pQ55d-Q2ORo-uSQFr-LhvbC-RpphH | 21/19/4 | 79.9 | 1.19 | 2026-07-03 19:44:15 · 45m 46s | |
| CSGO-2pyJT-mGAdw-HquTD-mZMWS-QwSOG | 19/16/5 | 78.7 | 1.24 | 2026-06-23 18:12:11 · 30m 22s | |
| CSGO-rjxCp-zMLo3-qPvmm-spRhY-JuiTL | 9/16/4 | 68.7 | 0.69 | 2026-06-14 19:20:34 · 28m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.