Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TEJei-4xzaB-hrns6-59ONk-yDDmQ | 21/11/1 | 94.7 | 1.64 | 2026-07-04 16:00:35 · 31m 45s | |
| CSGO-3iTJd-NuSQR-kdh86-EFPMd-C6R7B | 26/14/3 | 132.1 | 1.79 | 2026-06-27 21:50:20 · 33m 13s | |
| CSGO-dSTnd-ri233-dGvU2-6HJkX-euQFE | 20/11/3 | 107.5 | 1.64 | 2026-06-14 20:16:36 · 33m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.