Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7rmTS-YJFQt-Lapak-Ky6Lz-SMOtQ | 13/16/6 | 58.4 | 0.87 | 2026-07-02 19:17:49 · 41m 34s | |
| CSGO-Rso2t-Te8zs-cqkDD-BphTZ-zjK5O | 14/16/5 | 56.6 | 0.99 | 2026-07-02 19:17:49 · 38m 17s | |
| CSGO-RRCFN-LiyWi-dpa7P-MXnXT-ekAUM | 18/17/6 | 95.6 | 1.28 | 2026-06-27 18:37:24 · 36m 39s | |
| CSGO-NBfp3-Aa3CK-FKAs9-uxTDu-o2uWK | 10/8/6 | 81.4 | 1.13 | 2026-06-27 16:54:00 · 25m 53s | |
| CSGO-oJf2H-R4tpq-VvNWM-F5wUG-w8JzN | 13/16/5 | 83.9 | 0.97 | 2026-06-21 13:46:54 · 36m 46s | |
| CSGO-u88a3-NFk9B-NMKxq-mG4kS-umDJC | 16/18/6 | 89.7 | 1.07 | 2026-06-18 19:05:14 · 32m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.