Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bceoJ-OQVtP-djJyx-FzN7i-G4R4M | 9/16/5 | 56.9 | 0.74 | 2026-06-24 22:01:22 · 27m 50s | |
| CSGO-MGEZZ-4wqeP-tR6WD-QwVai-P564E | 15/8/1 | 64.3 | 1.27 | 2026-06-24 21:28:47 · 29m 58s | |
| CSGO-PsShJ-z8HbA-EPcmn-nSXoe-Njp7C | 22/12/8 | 100.3 | 1.63 | 2026-06-23 22:42:20 · 38m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.