Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HBdYc-dv8Ru-9HAW7-hc4TD-VUeZH | 12/9/6 | 72.1 | 1.27 | 2026-07-02 16:43:23 · 31m 2s | |
| CSGO-NWCKG-fh7UL-n4CM3-ktvGz-h2VjM | 16/13/5 | 82.1 | 1.23 | 2026-06-27 18:51:39 · 38m 2s | |
| CSGO-QJdST-7zRPF-aVbX3-CqCR2-6qrqK | 16/15/1 | 62.6 | 1.09 | 2026-06-25 15:51:45 · 35m 54s | |
| CSGO-MBhv5-rVNrK-TRG5b-YxMkc-hjBQL | 17/12/9 | 94.5 | 1.41 | 2026-06-22 20:03:40 · 34m 51s | |
| CSGO-uvGXn-uQV86-qRBFW-cCeSW-BRaJD | 12/20/6 | 47.3 | 0.70 | 2026-06-13 19:05:39 · 44m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.