Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4KL2q-vxbJU-FSCem-J8MmT-QGU8N | 12/16/6 | 79.1 | 0.89 | 2026-07-02 19:09:44 · 31m 53s | |
| CSGO-EXhkO-COdT9-TJntE-wKmzM-7bfOQ | 8/16/10 | 78.7 | 0.85 | 2026-07-02 18:34:01 · 33m 12s | |
| CSGO-GAscL-saASy-B76S3-onvw4-GVunC | 11/7/5 | 72.3 | 1.34 | 2026-06-25 19:40:40 · 23m 23s | |
| CSGO-CVfSD-jp7k8-5pUjG-88pGH-YSEdH | 11/7/5 | 87.3 | 1.42 | 2026-06-11 19:44:54 · 18m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.