Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZnOpf-dJrAx-cjhye-sT93N-JSchQ | 4/17/2 | 49.7 | 0.17 | 2026-06-22 19:18:21 · 29m 19s | |
| CSGO-atSFy-CaeZY-3zXrc-K7eUb-VjmbN | 23/12/6 | 132.6 | 1.92 | 2026-06-22 18:36:24 · 28m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.