Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yBLJG-ahmSs-FNLtp-powqB-ryjjD | 15/13/4 | 79.3 | 1.14 | 2026-07-04 12:17:02 · 37m 9s | |
| CSGO-C7ees-xKKXu-OP7tO-JVaxF-cTKXL | 17/9/5 | 101.1 | 1.63 | 2026-07-04 11:50:55 · 23m 0s | |
| CSGO-Ky6qk-LT3eA-ap2f4-uwPZD-My6SA | 20/13/7 | 82.0 | 1.44 | 2026-07-01 19:33:20 · 37m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.