Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LOpkp-rsvzL-CVvsp-yCXoW-BRaJD | 15/18/5 | 89.1 | 1.17 | 2026-06-29 18:41:23 · 34m 2s | |
| CSGO-A6TM7-ofXXe-R7wGn-RRG3V-4RwLA | 19/17/2 | 85.8 | 1.18 | 2026-06-28 16:18:41 · 31m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.