Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tB7zD-j6ad9-SJx9P-jSJAN-PxXHK | 10/18/7 | 66.4 | 0.66 | 2026-06-26 21:57:47 · 31m 42s | |
| CSGO-NtPwa-XcWuD-mWYY9-3fZKw-8rP3A | 4/16/2 | 25.6 | 0.19 | 2026-06-26 19:18:49 · 32m 13s | |
| CSGO-ru6L8-ZRJFL-XWLej-6MfuB-EdWXC | 10/19/3 | 57.2 | 0.61 | 2026-06-26 18:25:14 · 39m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.