Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ChOuL-yeYkU-U2LhX-DCiDf-h5EiJ | 19/11/4 | 100.2 | 1.57 | 2026-07-05 06:20:27 · 32m 6s | |
| CSGO-3RV6e-OKfmk-2uush-KnTeR-tm7SA | 12/16/2 | 63.3 | 0.80 | 2026-07-02 23:26:52 · 40m 15s | |
| CSGO-WaNwT-LPqFy-KzQtJ-4n3aH-hxfvN | 14/12/3 | 68.7 | 1.06 | 2026-06-27 08:19:25 · 26m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.