Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AhDcq-UY7vM-whUsL-qoPB2-ozioE | 15/16/9 | 58.4 | 0.99 | 2026-07-02 09:25:46 · 41m 23s | |
| CSGO-iR3bV-kBuOs-jhUJq-ZajFq-3MEKO | 13/14/3 | 81.6 | 1.08 | 2026-06-29 19:27:02 · 28m 0s | |
| CSGO-DBEPX-pp9jo-Pr2PW-AuuuZ-568CH | 19/13/3 | 99.4 | 1.43 | 2026-06-26 21:31:55 · 32m 40s | |
| CSGO-2VySo-di3e6-RTd6A-L3XsF-5SsuL | 21/10/3 | 89.1 | 1.60 | 2026-06-26 20:53:20 · 34m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.