Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DYuFH-GDdEG-jykmk-pokmb-Gv5VH | 19/16/10 | 109.9 | 1.43 | 2026-07-02 17:54:49 · 38m 15s | |
| CSGO-ezxiP-2AuY2-JVT3h-wo4UL-ZxqFF | 20/16/9 | 93.0 | 1.43 | 2026-07-02 17:08:23 · 41m 10s | |
| CSGO-Y3aPK-BTDQT-6UFbO-RSRZ2-KeS8N | 37/17/7 | 118.0 | 1.79 | 2026-07-02 15:25:50 · 51m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.