Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Tfmwn-d3to2-nPwAr-jSypJ-28CBM | 12/15/4 | 78.0 | 0.92 | 2026-07-03 23:09:15 · 31m 18s | |
| CSGO-x5GxK-peUfN-HU3hv-4WMq3-czQqJ | 15/17/7 | 96.1 | 1.18 | 2026-07-01 17:59:12 · 36m 23s | |
| CSGO-mJVwA-2yccw-Mqjky-SSkcR-XSUnB | 20/19/11 | 102.1 | 1.38 | 2026-06-28 21:47:57 · 37m 17s | |
| CSGO-3NZXD-RQXDM-itY3b-FGNSG-CKxbE | 16/17/5 | 94.2 | 1.07 | 2026-06-28 21:05:03 · 34m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.