Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rXZ2O-OMweE-9iHMG-UxhAE-kAoQD | 15/16/4 | 57.9 | 1.00 | 2026-07-03 18:21:51 · 45m 55s | |
| CSGO-GdWC9-boEXi-Prr9K-pGKdm-tXvzF | 17/16/9 | 85.8 | 1.12 | 2026-06-30 19:57:50 · 43m 3s | |
| CSGO-pt9Gy-ijhz8-L7eip-tW5rO-JSchQ | 18/7/1 | 94.8 | 1.67 | 2026-06-24 20:16:57 · 30m 35s | |
| CSGO-nvoQF-ViUeZ-cKuxF-pw5Us-oCi5P | 24/14/2 | 100.6 | 1.46 | 2026-06-15 20:30:53 · 35m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.