76561197984132994
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-12.7%Peak single-match outcome anomaly 20.1/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 11 analyzed matches reads as variance, not a pattern.
4.9% of kills through walls across 11 analyzed matches (penalty scales above 4%)
4.9% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 11 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fHfuR-GFfdn-YUbfk-qAPjV-jvV9G | 11/17/7 | 69.8 | 0.79 | 2026-07-04 16:20:59 · 33m 40s | |
| CSGO-rJmGc-ziRsE-LtFju-2EjwZ-YGwPB | 13/4/3 | 60.2 | 1.51 | 2026-07-04 15:55:23 · 19m 4s | |
| CSGO-eqFFQ-N3LQA-UfuHj-EwFFe-zi8LK | 17/13/6 | 85.4 | 1.32 | 2026-07-04 15:14:26 · 32m 42s | |
| CSGO-XhQuM-qzLfC-5aN4M-B5Ahq-ihtnC | 15/18/7 | 78.3 | 0.97 | 2026-07-03 21:08:10 · 33m 13s | |
| CSGO-8FarV-HzCFh-Yi8dR-taTS8-3Aw5G | 11/15/9 | 72.6 | 1.00 | 2026-07-03 20:24:13 · 38m 7s | |
| CSGO-o3i6d-ncU8T-HJj2C-2AHXs-yCfyC | 14/16/5 | 63.0 | 0.91 | 2026-07-03 19:23:26 · 33m 35s | |
| CSGO-ZOCei-tFCas-29L8Y-fmzxs-xCZAB | 12/9/2 | 71.2 | 1.19 | 2026-07-03 18:56:28 · 23m 55s | |
| CSGO-WShGN-76S6P-od4aw-TZrYA-nKurD | 8/12/6 | 59.3 | 0.72 | 2026-06-30 01:26:26 · 26m 11s | |
| CSGO-OyakL-dXhKt-VXfJQ-ZvNt9-ZKV5F | 12/8/5 | 96.6 | 1.47 | 2026-06-30 01:01:06 · 18m 29s | |
| CSGO-wUXst-BXnJT-puycJ-p3pXQ-uG3YP | 11/14/8 | 55.1 | 0.93 | 2026-06-28 19:36:14 · 37m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.