Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-V5W9P-uzet6-yvAHa-W99NR-XSUnB | 21/13/7 | 99.1 | 1.54 | 2026-07-01 21:02:11 · 39m 17s | |
| CSGO-f3VY3-EYwGD-umEHo-iAKBj-6395Q | 17/15/7 | 110.2 | 1.39 | 2026-07-01 19:57:18 · 27m 35s | |
| CSGO-zKKUF-QLuSA-qZ5Tm-obkzG-sxdqA | 6/15/3 | 39.7 | 0.41 | 2026-06-30 19:08:30 · 31m 35s | |
| CSGO-WGjxs-Ooqov-SdM8Q-NHCEk-AEVjM | 11/14/0 | 72.7 | 0.77 | 2026-06-26 23:43:33 · 25m 16s | |
| CSGO-kuhyw-nrVVk-wfr4M-HARxa-rjNYE | 11/6/5 | 82.1 | 1.41 | 2026-06-24 20:35:02 · 24m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.