Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YrV9d-AnacQ-ELvRF-XQBpH-OcOAK | 17/4/7 | 128.4 | 2.15 | 2026-07-01 20:05:02 · 19m 16s | |
| CSGO-2v8hE-qv3LH-aKz5B-X87od-sFzAC | 26/17/4 | 104.0 | 1.58 | 2026-06-30 19:41:37 · 40m 47s | |
| CSGO-awrRR-3U4TT-3RwHi-citvx-8BRmH | 19/22/8 | 78.5 | 0.96 | 2026-06-16 16:46:34 · 54m 6s | |
| CSGO-n7z7J-RAK9W-jBuSM-ejRM2-tqS4M | 13/13/5 | 81.5 | 1.15 | 2026-06-13 15:20:07 · 30m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.