Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Z5bRw-DMmRt-a46Mm-eUXq4-xLqRP | 12/15/9 | 79.1 | 0.96 | 2026-07-04 23:31:35 · 32m 57s | |
| CSGO-m5oGY-wX3jj-7RUiN-26XKG-RJ8CH | 10/12/5 | 68.2 | 1.04 | 2026-07-04 22:59:10 · 29m 37s | |
| CSGO-tdEX7-WhdFv-VYRGB-uhiuF-bTsdA | 15/14/6 | 100.4 | 1.20 | 2026-07-04 22:12:52 · 30m 18s | |
| CSGO-DuYXz-KN2dF-QPY9R-fDO8E-59qBE | 23/18/3 | 100.0 | 1.28 | 2026-06-19 21:44:17 · 37m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.