Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-m9Vw7-7GLSN-X6PmD-iiUFA-Q9jbN | 10/22/6 | 63.0 | 0.53 | 2026-07-02 12:14:26 · 42m 1s | |
| CSGO-5O4P8-JvzT5-9QWN7-CvUv9-7pmwG | 7/18/7 | 59.8 | 0.54 | 2026-07-01 20:14:11 · 38m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.