Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jNBFt-kmHaX-7U76e-BNMpB-eosSJ | 20/13/9 | 106.0 | 1.58 | 2026-07-04 20:13:54 · 30m 18s | |
| CSGO-fBCWn-xud2t-x72ek-ABf7c-zi8LK | 11/19/4 | 50.3 | 0.72 | 2026-06-27 21:36:18 · 39m 42s | |
| CSGO-3XyNo-rEAAE-ttqfV-Su4tQ-umXML | 11/9/9 | 78.2 | 1.30 | 2026-06-27 21:06:07 · 26m 56s | |
| CSGO-bCxY6-TT66O-BtQc2-FEZbJ-wS3ED | 20/18/7 | 91.7 | 1.23 | 2026-06-27 20:18:30 · 43m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.