Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DuUxV-py6wo-2Pc7j-UU82T-YH98F | 15/16/5 | 69.6 | 1.04 | 2026-06-24 19:56:51 · 42m 49s | |
| CSGO-paH9f-dhiGW-KTC4c-r4DyQ-jmFOP | 18/15/9 | 87.3 | 1.34 | 2026-06-18 19:02:05 · 40m 37s | |
| CSGO-66LO5-XaZav-KOkAH-oZ8vT-ebaEC | 14/14/1 | 76.8 | 0.97 | 2026-06-16 21:27:19 · 24m 31s | |
| CSGO-y4msw-9OANn-bwDFo-FFLd5-dV4RG | 13/15/5 | 59.7 | 0.95 | 2026-06-16 20:15:57 · 30m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.