Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zhOKM-y3Vq3-hoz4T-m2Wrh-xOYQM | 13/15/3 | 71.8 | 1.05 | 2026-07-05 20:09:57 · 28m 3s | |
| CSGO-JnWob-Ta9S8-KbLaV-9F8t5-9AMsE | 25/22/9 | 86.4 | 1.26 | 2026-07-04 17:04:18 · 49m 2s | |
| CSGO-Pbjdu-jowx4-MyymN-KrMTp-ZXfWA | 17/17/7 | 77.9 | 1.24 | 2026-07-04 03:02:40 · 36m 36s | |
| CSGO-6kAGh-uGxbG-czXFP-jzKuK-P9zkG | 10/14/3 | 57.4 | 0.77 | 2026-07-03 20:59:41 · 29m 29s | |
| CSGO-C6bwG-bEyHz-zQAci-m53Zw-vzYUN | 11/16/3 | 71.3 | 0.81 | 2026-06-12 23:30:12 · 23m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.