Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KkJqN-OCmhC-PdXau-rL6HJ-9Sm6J | 13/12/9 | 80.2 | 1.24 | 2026-07-03 03:21:01 · 27m 38s | |
| CSGO-jKaoO-iFNz8-YC5kQ-rJjjr-7qahQ | 18/13/6 | 96.1 | 1.41 | 2026-07-02 01:28:50 · 32m 27s | |
| CSGO-QQkVq-fOHS3-6i4TF-tP3o6-qLzkG | 16/15/6 | 105.1 | 1.29 | 2026-07-02 00:53:19 · 30m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.