Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pGdDS-uiFzQ-tB2J3-7RXbT-nmheC | 21/14/9 | 108.6 | 1.46 | 2026-07-03 05:39:15 · 31m 51s | |
| CSGO-SG4vN-6vP2R-b35pp-LEe3r-aNLsE | 10/11/6 | 65.7 | 1.03 | 2026-07-02 17:20:44 · 27m 41s | |
| CSGO-9C4CO-XUhQX-X3Asd-Y9PKe-dZx9H | 21/15/5 | 94.6 | 1.43 | 2026-06-28 19:08:09 · 34m 28s | |
| CSGO-F8W2Q-QPzGx-GvON4-oEFvV-bmPhG | 19/27/6 | 74.9 | 0.90 | 2026-06-23 17:35:51 · 44m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.