Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qZsLA-uWxse-XD5Bd-388de-CY5dK | 28/17/4 | 109.9 | 1.69 | 2026-06-29 20:06:02 · 32m 48s | |
| CSGO-Z4HYk-oDGDY-3w6Yw-H5zdc-SZYML | 27/15/8 | 121.5 | 1.79 | 2026-06-26 22:08:11 · 35m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.