Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DWfVA-p8vNR-WjCqm-nqpBT-xGUrC | 15/18/4 | 72.1 | 0.83 | 2026-07-04 18:31:42 · 38m 58s | |
| CSGO-vapeN-Eiv8T-cYMsq-KEcs7-SLr7C | 16/14/2 | 91.3 | 1.22 | 2026-07-04 18:04:56 · 23m 10s | |
| CSGO-RRRkk-W6NSt-hjPXE-qOsOW-UG4ED | 10/15/3 | 54.3 | 0.73 | 2026-06-17 21:05:14 · 32m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.