Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pKZbp-oPFec-W6JGr-VS9OE-NojoE | 8/21/8 | 58.1 | 0.53 | 2026-06-25 18:31:44 · 36m 34s | |
| CSGO-bWmQm-EeXCE-bPtRP-79Rnm-7XmfO | 11/14/4 | 60.1 | 0.92 | 2026-06-25 18:03:15 · 26m 15s | |
| CSGO-MNs4t-4w5rs-4yLKm-aKsxv-B3bJD | 23/13/10 | 109.0 | 1.65 | 2026-06-20 17:45:20 · 36m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.