Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-n5uUD-V2OXj-33hvh-Rz5cX-QQksF | 22/19/7 | 101.2 | 1.42 | 2026-06-23 20:39:10 · 34m 39s | |
| CSGO-8t7Pb-Ukp4y-DEbKu-cLO7s-5rwjN | 33/19/6 | 98.6 | 1.59 | 2026-06-23 19:44:53 · 44m 51s | |
| CSGO-O2AeO-E9TsP-ToaFf-iVEkF-sST8N | 17/18/5 | 94.0 | 1.22 | 2026-06-23 18:49:48 · 39m 28s | |
| CSGO-D6hRj-297uO-F5FpA-NZ8Wh-kYBEB | 12/13/4 | 93.0 | 1.25 | 2026-06-23 18:23:32 · 22m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.