Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-V5W9P-uzet6-yvAHa-W99NR-XSUnB | 12/14/5 | 75.3 | 1.06 | 2026-07-01 21:02:11 · 39m 17s | |
| CSGO-zKKUF-QLuSA-qZ5Tm-obkzG-sxdqA | 20/14/3 | 106.7 | 1.51 | 2026-06-30 19:08:30 · 31m 35s | |
| CSGO-z6fxi-eOfch-UJLRd-KQoaC-sUNMB | 16/17/5 | 86.3 | 1.08 | 2026-06-27 19:37:01 · 41m 50s | |
| CSGO-7TDOd-czvpS-SojPL-pmLdN-hRyQN | 14/18/5 | 66.3 | 0.95 | 2026-06-27 17:44:16 · 44m 20s | |
| CSGO-WGjxs-Ooqov-SdM8Q-NHCEk-AEVjM | 5/13/3 | 60.1 | 0.44 | 2026-06-26 23:43:33 · 25m 16s | |
| CSGO-NHMRn-nMwS7-3Dnvv-F289Y-oF7yD | 25/12/5 | 139.4 | 1.95 | 2026-06-23 19:18:44 · 34m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.