Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tArLy-CBpFy-rjVzR-QiFpT-B7r4N | 8/15/1 | 55.5 | 0.47 | 2026-07-01 09:32:55 · 20m 36s | |
| CSGO-TpEnT-PW7Di-JCxC7-9DPEZ-BZAYN | 12/17/8 | 76.5 | 0.97 | 2026-06-29 11:22:36 · 42m 4s | |
| CSGO-7csSM-5nO6c-njRSF-de55j-djEuA | 16/17/2 | 82.0 | 1.01 | 2026-06-29 10:47:55 · 31m 58s | |
| CSGO-oG9E7-iZaMe-qtOsE-vfSA3-seYfE | 16/9/3 | 95.6 | 1.59 | 2026-06-24 20:49:22 · 27m 3s | |
| CSGO-DuUxV-py6wo-2Pc7j-UU82T-YH98F | 14/20/11 | 81.5 | 1.04 | 2026-06-24 19:56:51 · 42m 49s | |
| CSGO-XNQRe-eyNdr-4RsyX-ZPRqU-Pa7WB | 15/11/7 | 98.1 | 1.44 | 2026-06-16 21:05:32 · 25m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.