Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GSZ5K-dNHyB-MT4nv-7zHM7-GAzpH | 17/12/4 | 105.5 | 1.43 | 2026-07-04 20:35:38 · 24m 57s | |
| CSGO-tY7aL-GNUCN-r7dFh-hihmq-yXvzF | 25/18/6 | 96.0 | 1.52 | 2026-06-30 19:15:33 · 37m 28s | |
| CSGO-Rdics-brjxb-DMiHV-OXMjc-sFzAC | 18/18/4 | 81.0 | 1.10 | 2026-06-15 21:04:59 · 38m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.