Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qh7C2-7PPEm-OiPO7-XbhaK-OHTCP | 15/17/9 | 70.1 | 1.00 | 2026-06-29 20:25:42 · 35m 33s | |
| CSGO-sCDem-6yYyx-6bD8X-fSwZ8-uzpcG | 14/19/10 | 63.5 | 0.83 | 2026-06-12 17:27:07 · 51m 9s | |
| CSGO-7CJTV-kLLmB-kVfmo-KrKM4-seYfE | 9/16/4 | 53.0 | 0.69 | 2026-06-12 16:46:24 · 36m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.