Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-d8qdc-yPmS5-PtfVW-GQDwL-ZHsyM | 23/13/3 | 100.6 | 1.57 | 2026-06-27 18:41:18 · 35m 8s | |
| CSGO-5Nxrp-vbkTS-Ccy3m-DMZQN-qScRF | 14/18/9 | 87.7 | 1.10 | 2026-06-27 17:55:25 · 34m 33s | |
| CSGO-stLKU-Kx8Wx-8MSmp-xvW9Y-JuiTL | 22/17/7 | 105.7 | 1.53 | 2026-06-20 17:27:02 · 30m 52s | |
| CSGO-5CrEz-ainmi-Jcp4P-4FrCr-JiRFE | 25/16/3 | 103.5 | 1.60 | 2026-06-20 14:41:47 · 33m 57s | |
| CSGO-XUEE7-ODsy7-WHNq9-D8C5Y-R7pxA | 20/12/6 | 98.6 | 1.48 | 2026-06-20 13:52:03 · 31m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.