Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Qe6Bp-EDdyK-fyMKv-rJPDe-hOGSQ | 8/20/4 | 53.9 | 0.58 | 2026-06-25 17:51:38 · 36m 14s | |
| CSGO-f4VA7-KcdpW-3FJYq-psxKS-q7NQC | 9/12/2 | 64.3 | 0.82 | 2026-06-25 17:21:48 · 26m 56s | |
| CSGO-eiKkj-H8Vqw-k9spb-62Wy2-LMXDJ | 8/12/0 | 28.2 | 0.67 | 2026-06-25 16:41:15 · 36m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.